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Tactics Advance job White Mage

Humes
Moogles
Viera
Blue Mage  Fighter  Hunter
Ninja  Paladin  Soldier
Animist  Gadgeteer  Gunner
Juggler  Mog Knight
Assassin  Elementalist  Fencer
Red Mage  Sniper  Summoner
Bangaa
No-Mou
Shared Jobs
Bishop  Defender  Dragoon  Gladiator
Templar  Warrior  White Monk
Alchemist  Beastmaster  Morpher  Sage
Archer  Black Mage  Illusionist
Thief  Time Mage  White Mage

final fantasy tactics advance job white mage
White Mage
Requirement -
Requires White Mage Illusionist: 3 A-Abilities (No-Mou)
Alchemist: 3 A-Abilities (No-Mou)
Sage: 3 A-Abilities (No-Mou)
Elementalist: 1 A-Ability (Viera)
Summoner: 2 A-Abilities (Viera)
Weapons Used Staves
Armor Used Hats, Clothing, Robes
Move Jump Eva HP MP Spd Atk Mag.Atk
3
2
40
7
4
1
6
8

Action AP Item Effect
Cure 100 White Staff Restores small amount of HP
Cura 200 Cure Staff Restores medium amount of HP
Curaga 300 Spring Staff Restores large amount of HP
Esuna 200 Pure Staff Negate negative status
Life 200 Bless Staff Revives target
Full-Life 300 Nirvana Staff Revives target with full HP
Auto-Life 200 Cheer Staff Automatically Revives target when KOed
Shell 100 Judge Staff Increases magic resistance
Protect 100 Guard Staff Increases physical defense

Support AP Item Effect
Turbo MP 300 White Robe Doubles MP for higher magic power and accuracy

Combo AP Item Effect
White Combo 100 Mythril Staff Use all JP to do a combination attack