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Tactics Advance job Animist

Humes
Moogles
Viera
Blue Mage  Fighter  Hunter
Ninja  Paladin  Soldier
Animist  Gadgeteer  Gunner
Juggler  Mog Knight
Assassin  Elementalist  Fencer
Red Mage  Sniper  Summoner
Bangaa
No-Mou
Shared Jobs
Bishop  Defender  Dragoon  Gladiator
Templar  Warrior  White Monk
Alchemist  Beastmaster  Morpher  Sage
Archer  Black Mage  Illusionist
Thief  Time Mage  White Mage

final fantasy tactics advance job animist
Animist
Requirement -
Requires Animist Mog Knight: 1 A-Ability
Gunner: 1 A-Ability
Weapons Used Instruments
Armor Used Hats, Clothing
Move Jump Eva HP MP Spd Atk Mag.Atk
4
2
55
7
2
1
7
7

Action AP Item Effect
Sheep Count 100 Glass Bell Puts units in an area to sleep
100% Wool 200 Earth Bell Raises own defense and resistance
Cuisine 300 Heal Chime Fully heals adjacent unit's HP
Tail Wag 200 Fairy Harp Charms adjacent unit
Chocobo Rush 300 Satyr Flute Damages units in a line
Frogsong 200 Aona Flute Turns adjacent unit into a frog
Friend 300 Blood Strings Summons a random creature
Catnip 100 War Trumpet Drives adjacent unit berserk

Reaction AP Item Effect
Block Arrows 300 Green Beret Dodge all arrow-based attacks

Combo AP Item Effect
Animal Combo 100 Mythril Instrument Use all JP to do a combination attack