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Tactics Advance job Summoner

Humes
Moogles
Viera
Blue Mage  Fighter  Hunter
Ninja  Paladin  Soldier
Animist  Gadgeteer  Gunner
Juggler  Mog Knight
Assassin  Elementalist  Fencer
Red Mage  Sniper  Summoner
Bangaa
No-Mou
Shared Jobs
Bishop  Defender  Dragoon  Gladiator
Templar  Warrior  White Monk
Alchemist  Beastmaster  Morpher  Sage
Archer  Black Mage  Illusionist
Thief  Time Mage  White Mage

final fantasy tactics advance job summoner
Summoner
Requirement White Mage: 2 A-Abilities
Elementalist: 2 A-Abilities
Requires Summoner -
Weapons Used Staves
Armor Used Hats, Ribbons, Clothing, Robes
Move Jump Eva HP MP Spd Atk Mag.Atk
3
2
30
5
6
0
6
10

Action AP Item Effect
Unicorn 200 Pure Staff Area heals HP and recovers status
Ifrit 200 Guard Staff Area fire damage
Ramuh 200 Judge Staff Area electric damage
Shiva 200 Snake Staff Area ice damage
Kirin 200 Cure Staff Area casts Regen
Carbuncle 300 Garnet Staff Area casts Reflect on units
Phoenix 300 Nirvana Staff Area fully Revives KOed units
Madeen 300 Cheer Staff Area Holy damage

Support AP Item Effect
Half MP 300 Light Robe Use 1/2 normal MP for spells

Combo AP Item Effect
Summon Combo 100 Mythril Staff Use all JP to do a combination attack