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Tactics Advance job Illusionist

Humes
Moogles
Viera
Blue Mage  Fighter  Hunter
Ninja  Paladin  Soldier
Animist  Gadgeteer  Gunner
Juggler  Mog Knight
Assassin  Elementalist  Fencer
Red Mage  Sniper  Summoner
Bangaa
No-Mou
Shared Jobs
Bishop  Defender  Dragoon  Gladiator
Templar  Warrior  White Monk
Alchemist  Beastmaster  Morpher  Sage
Archer  Black Mage  Illusionist
Thief  Time Mage  White Mage

final fantasy tactics advance job illusionist
Illusionist
Requirement Black Mage: 5 A-Abilities (Hume)
White Mage: 3 A-Abilities (Hume)
Black Mage: 5 A-Abilities (No-Mou)
White Mage: 3 A-Abilities (No-Mou)
Requires Illusionist -
Weapons Used Rods
Armor Used Clothing, Hats, Robes
Move Jump Eva HP MP Spd Atk Mag.Atk
3
2
30
5
7
0
6
9

Action AP Item Effect
Prominence 100 Firewheel Rod Fire damage to all enemies
Tempest 100 Thunder Rod Electric damage to all enemies
Freezeblink 100 Sleet Rod Ice damage to all enemies
Star Cross 300 Princess Rod Holy damage to all enemies
Stardust 300 Stardust Rod Damage to all enemies
Deluge 200 Chill Rod Water damage to all enemies
Soil Evidence 200 Terre Rod Earth damage to all enemies
Wild Tornado 200 Thor Rod Wind damage to all enemies

Reaction AP Item Effect
Absorb MP 300 Lordly Robe Absorbs MP from any spells cast on user

Support AP Item Effect
Half MP 300 Light Robe Spells cost 1/2 normal MP

Combo AP Item Effect
Spell Combo 100 Mythril Rod Use all JP to do a combination attack