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Tactics Advance job Time Mage

Humes
Moogles
Viera
Blue Mage  Fighter  Hunter
Ninja  Paladin  Soldier
Animist  Gadgeteer  Gunner
Juggler  Mog Knight
Assassin  Elementalist  Fencer
Red Mage  Sniper  Summoner
Bangaa
No-Mou
Shared Jobs
Bishop  Defender  Dragoon  Gladiator
Templar  Warrior  White Monk
Alchemist  Beastmaster  Morpher  Sage
Archer  Black Mage  Illusionist
Thief  Time Mage  White Mage

final fantasy tactics advance job time mage
Time Mage
Requirement Black Mage: 5 A-Abilities (Moogle)
Black Mage: 5 A-Abilities (No-Mou)
Requires Time Mage -
Weapons Used Rods
Armor Used Hats, Clothing, Robes
Move Jump Eva HP MP Spd Atk Mag.Atk
3
2
30
6
3
1
6
9

Action AP Item Effect
Haste 200 Firewheel Rod Increases time between targets turn
Quicken 300 Thor Rod Target takes turn after user
Slow 200 Terre Rod Slows down targets time between turns
Reflect 300 Thunder Rod Casts Reflect on target
Stop 300 Chill Rod Stops targets in area
Silence 200 Sleet Rod Silences all units in target area
Quarter 200 Force Rod Damage = 1/4 target's HP
Demi 300 Stardust Rod Damage = 1/2 target's HP

Reaction AP Item Effect
Last Quicken 300 Lordly Robe Casts Quicken on self when HP critical

Combo AP Item Effect
Time Combo 100 Mythril Rod Use all JP to do a combination attack