Dissidia Final Fantasy Museum
Welcome to the Museum. Here is where you will get a vast amount of knowledge concerning the characters of Dissidia, and so much more. There are eight different sections inside the museum.
Character Files
Summon Compendium
Theater
Cosmos Reports
Chaos Reports
Player Icons
Records
Battle replay
Character Files
In the Character Files, you will be treated to some background on the characters from their respective games, as well as some information about them.
Warrior of Light
Final Fantasy I
A legendary Warrior blessed by the light. Bearing sword and shield, he is skilled in all aspects of combat.
In the original game, the Warrior set out to rescue Princess Sarah of Cornelia, and ended up saving the world.
His origins, his destination, his goals and motivations are unknown—even to him.
Garland
Final Fantasy I
A knight sworn to face the Warrior of Light. He wields a powerful, adaptive weapon.
In the original game, he was a famed knight of Cornelia when he suddenly went rogue, kidnapping the princess of Cornelia and taking her to the ruins of the Chaos Shrine.
Just before dying, he was transported 2000 years into the past, where he robbed the future of its strength as he survived in solitude. Chained by time and growing ever-more hateful, one can only imagine what sort of eternity he dreams of...
Firion
Final Fantasy II
A young warrior skilled in many types of weaponry. He is hot-blooded, with a strong sense of duty.
In the original game, his hometown of Fynn was invaded by the Empire of Palamecia, killing his parents and severely wounding him.
Later he joined a resistance group identifying themselves by the watchword "Wild Rose." The reference to his hometown holds deep meaning for him, but he is reluctant to speak it aloud for fear of attracting imperial soldiers.
Emperor Palmecia
Final Fantasy II
A ruthless, single-minded man with an insatiable lust for power.
In the original game, he lead the military empire of Palamecia, bringing country after country under his heel. With his incredible sorcery, he was even able to command demons and the Cyclone.
He will do anything for power—including selling his soul. His pride is almost fearsome in its intensity.
Onion Knight
Final Fantasy III
A youth bearing the title of Onion Knight. Intelligent and mischievous, he unquestionably believes there's nothing he can't do.
In the original game, he was an orphan raised by the Ur village elder, Topapa. After a sudden earthquake opened a cavern in the ground, the boy and his friends went to investigate and fell into the Altar Cave. Eventually they were chosen as Warriors of the Light by the Wind Crystal.
Cloud of Darkness
Final Fantasy III
An existence that wishes for all to return to nothingness. She has transcended the abstract and is the embodiment of fear.
In the original game, she had been defeated by a flood of light 1000 years previous. However, a flood of darkness created by Master Xande allowed her to return. Seeing the imbalances of light and darkness in the world, she decided to destroy all existence.
The two tentacles at her right and left have differing special abilities. It is rumored their personalities are different as well.
Cecil Harvey
Final Fantasy IV
A kind-hearted knight that wields the accursed power of darkness.
In the original game, he was Lord Caption of Baron's airship force, the Red Wings, until circumstances led to his dismissal and embarkation on a journey of self-discovery. Eventually he was able to overcome his dark past and start down the path of a paladin.
He is gentle and humble towards everyone, including children such as Porom and Palom.
Golbez
Final Fantasy IV
A figure clad in armor of deepest night who walks the path of darkness.
In the original game, he commanded the four elemental archfiends and took control of the Red Wings after Cecil's departure.
He resents that evil was able to cloud his soul, despite being of the same pure Lunarian blood as Cecil.
Bartz Klauser
Final Fantasy V
A cheerful man with a strong sense of justice and the inability to ignore those in trouble.
In the original game, at his father's dying wish, he traveled the world along with his chocobo, Boko.
Free-spirited and spunky, one would never know that a childhood trauma left him with a paralyzing fear of high places. For good or ill, this too is part of his innocent, youthful personality.
Exdeath
Final Fantasy V
A magus of supreme darkness, born from a great evil sealed into a tree.
In the original game, his soul was sealed away by the sage Ghido and the four Dawn Warriors, but he was still able to use the power of darkness to be reborn.
By joining the world's two dimensions into one, he desired to gain the power of the Void.
Terra Branford
Final Fantasy VI
A pure, innocent girl born with the power of magic.
In the original game, she was a soldier for the Geshtahlian Empire, which aimed to take over the world. In reality, her mind and actions were controlled by a hypnotic device. Upon traveling to the snow-covered mining town of Narshe, she met a man named Locke and was stolen away to the resistance group, the Returners.
She has a fondness for moogles and enjoys fluffing their fur, especially as she drifts off to sleep.
Kefka Palazzo
Final Fantasy VI
A mage who finds no greater joy than in destruction.
In the original game, he was the right hand of Emperor Gestahl. A proven military strategist, he favored effective, if inhumane, methods that caused countless casualties. His pushy methods left him disliked by anyone unlucky enough to work under him.
Infusions of Magitek power have caused him to lose his grip on sanity. Thirty-five years old, he is known for his high, lingering laugh.
Cloud Strife
Final Fantasy VII
An acerbic young swordsman with glowing eyes who wields a blade as large as he is.
In the original game, after leaving the Shinra Company, he started working as a jack-of-all-trades in the city of Midgar. After joining the anti-Shinra group Avalanche, he became entangled in a battle for the future of the planet.
On the surface he looks disaffected with most everything, but he is quite a fan of extreme sports such as snowboarding, motorcycling, and chocobo riding.
Sephiroth
Final Fantasy VII
A legendary member of SOLDIER once revered as a hero.
In the original game, after learning that he was the product of genetic experimentation, he decided he was fated to destroy the planet—and he had more than enough power to do so.
During his stint in SOLDIER, he learned well how to slash enemies with an impossibly-long sword. His fighting prowess is perhaps the only thing he values from the time he considered himself to be human.
Squall Leonhart
Final Fantasy VIII
A cold, taciturn youth who wields a gunblade, a weapon part sword, part gun.
In the original game, he was raised as a mercenary at the Balamb Garden Military Academy, and belonged to the special military force, SeeD.
It is arguable whether his decision to train with the old-fashioned and notoriously difficult to master gunblade is more of a show of strength or of stubbornness.
Ultimecia
Final Fantasy VIII
A powerful sorceress possessing a deep-seated rage and the ability to control space and time.
In the original game, she reigned over the far future. Using time compression magic, she aimed to create a world where the past present, and future were one, and only she might exist.
Zidane Tribal
Final Fantasy IX
A thief with great energy and a sharp wit, though all is lost when it comes to women.
In the original game, he was a member of Tantalus, a gang of thieves masquerading as a traveling theater group. After kidnapping the beguiling Princess Garnet, he was drawn into a conflict that concerned his very birth.
While usually cheerful and waggish, he does have bouts of despair. However, this may be another part of his charm.
Kuja
Final Fantasy IX
A sadistic, narcissitic silver-haired man of a delicate, epicene beauty.
In the original game, he threw the continent into disarray by providing black mages, mass-produced soldiers created from Mist, to Alexandria's Queen Brahne.
Born for the stage, he has a tendency to get carried away with his own flowery speech. On the other hand, those who get on his bad side are treated with bitter venom.
Tidus
Final Fantasy X
A light-hearted, cheerful youth able to calm others even through the most trying of situations.
In the original game, he was an ace blitzball player for the Zanarkand Abes.
After an assault from the monster Sin, he found himself in a world called Spira and began traveling with a summoner, Yuna.
Jecht
Final Fantasy X
A former blitzball star, and Tidus's father, His surly and rough-spoken nature belie a much gentler heart.
In the original game, he accidentally came into contact with Sin while training out at sea—an event which doomed him for eternity.
Tidus's signature move, the Jecht Shot, was originally named the "Sublimely Magnificent Jecht Shot Mark III." Until Tidus, no one else could successfully perform it.
Shantotto
Final Fantasy XI
A war hero with immesurable magical power.
Former minister of the Orastery, then head of the Parliament of Patriarchs, in the original game, Shantotto was one of the top minds in the Federation of Windurst.
It's said her pride is higher than the pinnacles of the Gustaberg range, and her temper hotter than the magma flowing from the mighty Mount Yuhtunga. Her age is unknown, and having thus far neglected to marry seems to be her only regret in life.
Gabranth
Final Fantasy XII
A warrior who swears his life to those he trusts.
In the original game, he served as a Judge Magister of the Archadian Empire.
Despite being non-native to the Empire, he advanced to the position of Judge at an impressive speed. However, his heart was filled with regret from being able to protect his home country, and he despised his older brother Basch for abandoning him and their mother.
Cosmos
Dissidia
Goddess of harmony.
For eons, she has struggled against the god of discord, Chaos. In order to protect the ten warriors from his immense power, she chose to sacrifice herself and is being absorbed by the power of discord.
Despite her waning strength, she holds the world together on her own, continuing to believe in the ten warriors.
Chaos
Final Fantasy
God of discord.
Taking the world's subjugation as his given duty, he has fought unyieldingly for ages to defeat the goddess of harmony, Cosmos.
Why does he fight? What does he wish to gain? Perhaps the answer to that can only be found when all conflict ends.
Summon Compendium
In the Summon Compendium, you will get a brief story about each summon found in Dissidia. You will even be treated to a story on Shinryu, whom you do not get to openly use in battle.
Ifrit (AUTO)
III, IV, V, VI, VII, VIII, IX, X, XI
A powerful djinn with control over scorching flames hot enough to turn the whole world to ashes.
Often appearing early in the story, Ifrit has saved many a low-level adventurer with his "Hellfire" attack.
As the series has progressed, little by little his appearance has changed. In recent games he has grown more feral.
Ifrit
III, IV, V, VI, VII, VIII, IX, X, XI
A powerful djinn with control over scorching flames hot enough to turn the whole world to ashes.
Ifrit seems to be on good terms with many other summons. In particular, he has been seen to be close enough to Shiva and Ramuh to converse with them at times.
Considering that he is acquired near the beginning of each game, he seems to be a familiar face to humans.
Shiva (AUTO)
III, IV, V, VI, VII, VIII, IX, X, XI
The empress of ice, wreathed in frost.
She is known for her signature move, "Diamond Dust," which freezes everything in an instant.
According to one source, she is moody and temperamental. However, she has never gone against her summoner's wishes, making her easy to use for beginners.
Shiva
III, IV, V, VI, VII, VIII, IX, X, XI
The empress of ice, wreathed in frost.
Throughout the series shes has worn everything from dresses to capes, but her graceful stance has remained unchanged.
Depending on the world, she is known as a snow or ice spirit.
Ramuh (AUTO)
III, IV, V, VI, VII, IX, XI
An ancient, ageless mage bearing the dazzling power of lightning.
From far off, he can ascertain evil and hand down punishment with his "Judgment Bolt."
That said, he has a comparatively gentle personality. In Final Fantasy IX, by giving Dagger many trials, he helped awaken her ability as a summoner.
Ramuh
III, IV, V, VI, VII, IX, XI
An ancient, ageless mage bearing the dazzling power of lightning.
His imposing gravitas and bushy beard have remained unchanged throughout the series.
In Final Fantasy VI, he nursed Terra back to health after she went berserk, as well as taught a moogle human language. No matter how you look at it, he is a kind soul at heart.
Carbuncle (AUTO)
III, V, VI, VIII, IX, XI
A beast with a crimson jewel shining from its forehead.
The stone is known as Carbuncle's ruby, and has different powers depending on the game.
In Final Fantasy IX, the ruby can be switched out with other add-on jewels to give Carbuncle different spells and effects— something very useful in battle.
Carbuncle
III, V, VI, VIII, IX, XI
A beast with a crimson jewel shining from its forehead.
In this game, like others, Carbuncle's form is cute, but as a monster appearing in Final Fantasy III, it had a much more gruesome appearance.
In Final Fantasy V it gained its current form, and it has only become more and more adorable.
Magic Pot (AUTO)
V, VI, X, XI, XII
A mysterious being that hides within a pot, patiently staring out.
It has a mischievous personality, crying for Elixirs, but fleeing once it receives them.
Owing to their considerable defensive power, Magic Pots are quite difficult to defeat by ordinary means.
Magic Pot
V, VI, X, XI, XII
A mysterious being that hides within a pot, patiently staring out.
Depending on the game, some Magic Pots, instead of wanting Elixirs, have used various tinctures on adventures.
Defeating one gives great rewards—something that is uniform across the entire series.
Demon Wall (AUTO)
IV, VII XII
A demon living within a wall, usually trapping adventures as it creeps closer and closer.
Depending on the game, they are more than just walls, sometimes appearing as fearsome foes bearing blades or feet.
Even after fleeing them once, they eventually must be fought. These inescapable battles have brought more than a few adventurers to tears.
Demon Wall
IV, VII XII
A demon living within a wall, usually trapping adventures as it creeps closer and closer.
Its tough body and unquestionable strength have led countless treasure-seeking adventurers to their demise.
Not allowing enemies to live, yet not killing them outright—just cornering them... The actions clearly show the depth of its depravity.
Magus Sisters (AUTO)
IV, X, XI
Eldest sister Cindy, middle sister Sandy, and youngest sister Mindy: the Magus Sisters.
For some reason, they wear bug costumes, dressing as a mantis, ladybug, and bee. By the way, from the tallest on the right they are Sandy, Cindy, and Mindy.
Each of them is quite strong, but if the three of them were to fight each other, common knowledge puts money on Mindy as the fiercest.
Magus Sisters
IV, X, XI
Eldest sister Cindy, middle sister Sandy, and youngest sister Mindy: the Magus Sisters.
Casting Reflect and then bouncing spells at foes, their "Delta Attack" has been the bane of many an adventurer. When one of the sisters is defeated, the others quickly bring her back—testament to their strong link.
They never forget to introduce themselves before a battle, considering it part of the nature of a warrior.
Odin (AUTO)
III, IV, V, VI, VII, VIII, IX, XI
A legendary knight who rides his beloved horse Sleipnir to deliver a crushing blow, the "Zantetsuken."
Usually he is known for his stunning one-hit kills. However, in Final Fantasy VIII, Seifer was able to counter the Zantetsuken, splitting Odin in two instead.
Odin's memory of this shameful event is something he would gladly sunder with Zantetsuken.
Odin
III, IV, V, VI, VII, VIII, IX, XI
A legendary knight who rides his beloved horse Sleipnir to deliver a crushing blow, the "Zantetsuken."
In Final Fantasy VI, a queen loved him with all her heart. However, their love was a star-crossed one, as they were torn apart for a thousand years due to the War of the Magi.
Phoenix (AUTO)
V, VI, VII, VIII, IX, XI, XII
An eternal, undying bird.
Its tears are rumored to have curative properties, and it is said that he who tastes the Phoenix's blood will have eternal life.
Its signature move is "Flames of Rebirth." Sealed in magicite or called through a Phoenix Pinion, its form has changed throughout the series.
Phoenix
V, VI, VII, VIII, IX, XI, XII
An eternal, undying bird.
Every few hundred years, it immolates itself, rising from its own ashes—or so the legend goes.
Throughout the series, the Phoenix has saved adventurers from countless predicaments. In Final Fantasy V, a strong desire to protect Lenna allowed the wind drake Hiryu to be reincarnated as the Phoenix.
Alexander (AUTO)
VI, VII, VIII, IX, XI
An ancient weapon imbued with a sacred power.
When overconfident men summon intractable powers, Alexander appears as a guardian deity, handing down judgment.
Its "Divine Judgment" sacrifices the wicked with blessed fire.
Alexander
VI, VII, VIII, IX, XI
An ancient weapon imbued with a sacred power.
In certain games, Alexander has directly challenged—and defeated—the likes of Bahamut, proving itself to be among the strongest of summons.
While it has a fearsome amount of power, its true purpose is unknown.
Leviathan (AUTO)
II, III, IV, V, VII, VIII, IX, XI
A massive sea serpent that effortlessly controls water and rules all who dwell in the oceans.
The raging swell of his "Tsunami" is enough to consume even the fiercest of foes.
Known even outside of the world of summons, Leviathan is the name of an airship in Final Fantasy XII.
Leviathan
II, III, IV, V, VII, VIII, IX, XI
A massive sea serpent that effortlessly controls water and rules all who dwell in the oceans.
As king of the Eidolons in Final Fantasy IV, he took Rydia to hone her summoning powers.
In Final Fantasy II, he appeared not as a summon, but as a dungeon, in which the heroes must fight their way out of his innards.
Bahamut (AUTO)
I, III, IV, V, VI, VII, VIII, IX, X, XI
Conqueror of the skies, Bahamut has known many names—the Dragon King, the Hallowed Father, the First Sire.
He knows many diverse spells, such as Aura and Mega Flare. He also has advanced forms, such as Neo Bahamut and Bahamut ZERO.
Considering his evolution throughout the series, he can no longer be classified strictly as a dragon.
Bahamut
I, III, IV, V, VI, VII, VIII, IX, X, XI
Conqueror of the skies, Bahamut has known many names—the Dragon King, the Hallowed Father, the First Sire.
In Final Fantasy I, he was not a summon, but ruler of the dragons. In that capacity he helped the heroes become stronger.
His first outing as a summon was Final Fantasy III, and he has been a regular fixture ever since.
Chocobo
II, III, IV, V, VI, VII, VIII, IX, X, XI, XII
Large forest-dwelling birds that run quickly on two legs.
In addition to the common yellow chocobo, there are many other types, such as white, black, mountain, river, and fat chocobos. No matter the variety, chocobos are always valuable companions.
Healthy chocobos can maintain a pace of 20 mph. Due to their remarkable speed, some worlds require riders to have a chocobo license.
Moogle
III, V, VI, VII, VIII, IX, X, XI, XII
Mysterious creatures with red pom-poms on their heads and wings on their backs.
Different varieties have different traits. Many moogles say "kupo," while others say "nyaa."
They can fly, but not by flapping their wings. They suck up a large amount of air, allowing them to float. The wings are only used for steering.
Mandragora
III, VII, IX, X, XI, XII
Plant-type monsters with buds sprouting from their heads.
Common legend has it that the shriek the emit at being pulled from the ground inspires despair in even the most stouthearted of men.
Though favoring salt water, they are often found wreaking havoc in fields. This causes them to be frequent targets of hunters hired by wronged farmers.
Bomb
II, III, IV, V, VI, VII, VIII, IX, X, XI, XII
Living explosives, prone to destroying themselves along with their enemies with their powerful "Self-Destruct."
Bombs take the rage built up by being attacked and transform it into energy. This, in turn, makes them grow, sometimes to incredible sizes.
To maximize the efficiency of their explosions, their limbs have regressed, and their bodies have evolved into an almost perfect sphere.
Asura
IV
A six-armed summon with three faces—anger, benevolence, and joy.
Her attacks change according to her personalities. In Final Fantasy IV, she ruled the Feymarch as Leviathan's queen.
She has only appeared in the series once thus far, but in that outing made a considerable impact.
Titan
III, IV, V, VII, XI
A legendary giant with considerable physical strength.
Rending the earth itself and tossing slabs at foes, his attack, "Gaia's Wrath," crushes his enemies to death.
In most games, his attacks are ineffective against enemies that fly, causing him much bitterness. However, in this world, he is not so limited.
Atomos
V, IX, XI, XII
A summon with control over gravity.
Its vast mouth inhales all that comes near. Some say it is the gate to another dimension.
It specializes in attacks as hyideous as its appearance—crushing enemies down to the molecular level before swallowing them into its gaping maw.
Iron Giant
II, V, VII, VIII, IX, X
Armored giants known by their dark blue-black armor and massive weapons.
The strength radiating from their massive bodies causes even the bravest adventurers to abandon their weapons and flee the oncoming colossus. That said, Iron Giants often carry rare items, which serve as valuable rewards for those who succeed in bringing down these lofty warriors.
Cactuar
VI, VII, VIII, IX, X, XI, XII
Anthropomorphic cactus monsters. Usually the seem to be running towards something.
Due to their rarity, they are often sought by adventures, but their speed has enabled them to not only survive but even branch out into different subspecies.
Their signature move "1000 Needles," send a great number of spines shooting towards their foe.
Tonberry
V, VI, VII, VIII, IX, X, XI
Sneaky beings that slowly creep through the darkness carrying knives and lanterns.
Their incessant, innocent stare stabs through opponents, pushing them over the brink of despair. Recently, the have learned a new move, "Karma."
Every so often, they trip and fall, becoming unable to move.
Malboro
II, IV, VI, VII, VIII, IX, X, XI, XII
Grotesque, strange, plant-like beasts with countless tentacles and gaping maws. Despite being plant life, some are able to fly.
Malboros frequently inflict status ailments on opponents with their "Bad Breath."
Their tentacles are used as ingredients in many different things, one of the most famous being malboro wine. Its pungent scent makes it quite popular with tired travelers.
Ultros
VI, XII
An octopus-like monster. He often hires "Mr. Typhon" to help out with his exploits.
He appears in Final Fantasy VI, attempting to disrupt the opera in which Celes appears by dropping a large weight onto the stage. However, he is foiled when the weight proves too heavy for him to move.
All of his subsequent plots are foiled, and in the end he just gets a normal job.
Typhon
VI, VII
A monster first appearing in Final Fantasy VI. Ultros never fails to call him "mister."
With a harsh cry of "FUNGAH!!!" he uses his powerful Snort to send foes flying.
As he disposes of most enemies without getting his hands dirty, perhaps Ultros was right-on when he hired Typhon as his bodyguard.
Deathgaze
VI, IX, XII
An outlaw who terrorizes the skies with it's massive wings.
In the past, it has assaulted airships, causing major problems for the people inside.
While it is terribly disruptive, it's said Deathgaze has quite an advanced sense of danger. Perhaps that's why it does not appear before airships plotting its extermination.
Behemoth
II, III, IV, VI, VII, VIII, IX, X, XI, XII
Ferocious beasts with regal, fluttering manes and roars violent enough to shake the earth itself.
After rending foes with long claws and horns, they usually use their sharp teeth to deal the killing blow. Also known to use high-level magic, Behemoths are enemies of the top rank.
It is common occurrence for adventurers to run across Behemoths just when they especially wish to avoid enemies and keep up their strength.
PuPu
VIII, X
Odd creatures that appear after unidentified flying objects have been knocked down.
It is unknown why they desire Elixirs so, yet if given them, they often return the favor with rare items.
One source suggests that the name "PuPu" comes from the unique sound it makes when it walks.
Lich
I, VI, IX, XI, XII
The Fiend of Earth, who drains and decays the soil itself.
Using vampires as his minions to terrorize the populace, the Lich lives in a cave deep underground, feeding off the power of earth.
Outside of Final Fantasy I, he has appeared as an undead monster. Nothing seems able to completely extinguish his dark malice.
Marilith
I, IX, XII
The Fiend of Fire, who uses the many limbs of her serpentine body to wield deadly weapons.
Of the Four Fiends, she is the only one crimson in color. Her slumber was disturbed when she sensed the Fiend of Earth's demise, throwing her into a fearsome rage.
In Final Fantasy XII, Marilith secretes Serpentwyne Must, the main ingredient of Serpentwyne.
Kraken
I, III, IX, XI
The Fiend of Water, who nests in the Sunken Shrine, befouling the waters and stealing the ocean's light.
Shaped similarly to a squid or octopus, the Kraken is surprising eloquent. However, its voice always sounds slightly distorted, as if heard through water.
Perhaps it has learned to speak solely from listening to the other Fiends.
Tiamat
I, II, VIII, IX, XI, XII
The Fiend of Wind, who dominates the heavens from her lofty perch.
Having taken over the Flying Fortress built by the ancient Sky People, she saps the power of wind. In Final Fantasy I, she is the first Fiend to awaken to her purpose.
Well-suited to the name of a demonic dragon lord, she is one of the rulers of hell.
Scarmiglione
IV
One of Golbez's elemental archfiends, the Blighted Despot, archfiend of earth.
Even after being killed, he returned from the grave to attack once again, thus making him known as one fearsome even in death.
He is infamous for his peculiar, creepy hiss and characteristic death knell.
Cagnazzo
IV
One of Golbez's elemental archfiends, the Drowned King, archfiend of water.
His abilities are many—one of those being the power to control the hearts of men, which he used to dispose of the king of Baron before taking his place. When things stop going his way, he hides in his shell.
His defeat triggered the collapse of a nearby passage, trapping the heroes inside. Porom and Palom sacrificed themselves here to save the others.
Barbariccia
IV
One of Golbez's elemental archfiends, the beguiling Empress of the Winds.
She can use her hair, which is three times the length of her body, to whip winds into cyclones, or as a protective shell. However this lends her no defense against jumping attacks, making the dragoon Kain her mortal enemy.
Rubicante
IV
Leader of Golbez's elemental archfiends, dubbed the Aurach of Flame.
Only interested in strength, he takes the trouble to restore weakened opponents to full health before challenging them in battle.
To protect himself from frost, he hides beneath a cloak of flame.
Gilgamesh
V, VIII, IX, XI, XII
A master swordsman wandering the Dimensional Rift.
He fancies himself a seeker of rare blades, but is easily duped with fakes and often mistakes people for others, calling his judgement into doubt.
These humorous foibles have helped him become a beloved character, but his strength is no joke. He wields a power that once decimated an entire army.
Ultima Weapon
VI, VII, VIII, X, XI
An incredibly powerful mystic beast created in the distant past.
Its name has often been given to incredibly powerful weapons. It neither harbors nor represents life, but is rather a manifestation of pure power.
A constant stream of adventurers challenge the beast, aiming to test themselves. While it seems a ridiculously difficult challenge, it is an adventurer's nature to do such a thing.
Omega
V, XI
A soulless entity from a faraway sky.
Created by an ancient civilization as a machine capable of utter destruction, no one is certain for what purpose it was built. One source suggests it was created to eliminate some other massive power.
With its creators long gone, it traverses dimensions, aiming only to complete its objective.
Shinryu
V, X
An ancient dragon dwelling in the Dimensional Rift.
A massively strong will once consigned it to a certain task, but all details are unknown.
It often rains devastation on those who would destroy it, causing even gods to fear its strength.
Theater
In the theater, you will be opened to many of the different audio and visual aspects of Dissidia. From music to cutscenes, you will get everything your ayes and ears desire in this section.
Cutscenes
You will be able to view cutscenes unlocked in the game.
(You can unlock all cutscenes for 20,000 PP in the PP Catalog)
Music
You can listen to music from the game.
Voices
You can listen to voice samples of the voice actors in the game
Records
in Dissidia, almost everything you do is kept track. You are also ranked on who has done what the most. Here is where you will find your characters rankings. who is the best, worst, or otherwise. Below you will find the different categories you are ranked on.
Battles
Shows highest rank by number of battles fought.
Wins
Shows highest rank by number of victories.
Wins by Opponent
Number of victories ranked by opponent.
Wins By Level
Number of victories ranked by opponent's maximum level.
Losses
Shows highest rank by number of losses.
Losses by Opponent
Number of losses ranked by opponent.
Battle Time
Shows highest rank by time in battle.
Max Level
Shows highest rank by their maximum level.
Damage Dealt
Shows highest rank by the amount of damage dealt.
Damage Taken
Shows highest rank by the amount of damage taken.
Bravery Gained
Shows highest rank by the amount of bravery gained.
Bravery Lost
Shows highest rank by the amount of bravery lost.
Average Damage
Shows highest rank by average damage dealt.
Max Bravery
Shows highest rank by max amount of bravery gained.
Bravery Attack Count
Shows highest rank by Bravery attack count.
HP Attack Count
Shows highest rank by HP attack count.
Distance Traveled
Shows highest rank by distance traveled.
Blows Blocked
Shows highest rank by blows blocked.
Blows Evaded
Shows highest rank by blows evaded.
EX Cores Obtained
Shows highest rank by EX cores gained.
Entered EX Mode
Shows highest rank by times they have entered EX Mode.
HP Regenerated
Shows highest rank by HP regained with Regen.
EX Burst Finishes
Shows highest rank by number of EX Burst finishes.
Damage to Stage
Shows highest rank by Wall Rushes/times stage was damaged.
Battlegen
Opponents ranked by number of prizes generated.
Drops
Opponents ranked by number of items dropped.
Battle Replay
In the battle Replay section, you are able to do quite a bit of stuff with the battles you save. Anything from getting the best parts, to saving them to AVI files. You should be able to even get them on the internet from there, with the use of the port connection.
Play/edit
This allows you to view the saved battle. You can also edit it, using one of the menu options found within.
Delete Replay Data
In this part, you will be able to delete any of the saved battles you might have. If there is a fight you might not care too much for, simply go here, and get rid of it!
Convert Movie Files
This allows you to make the saved battles into AVI files. This should also give you the ability to load them to your PC, and place them on the internet. If this is the case, I will try to get a few on here.
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