|
Location |
Speak with Cid, before you embark on your quest to Timber. He will then hand you a Magic Lamp. When you feel you are ready,
activate the lamp, and you will be taken into a fight with Diablos. Beat him, and you will gain him as a GF. |
Diablos |
|
Elemental: None |
Attack: Dark Messenger |
Level |
HP |
Atk. Power |
9 |
730 |
9% DMG |
10 |
784 |
10% DMG |
20 |
1326 |
20% DMG |
30 |
1876 |
30% DMG |
40 |
2434 |
40% DMG |
50 |
3000 |
50% DMG |
60 |
3574 |
60% DMG |
70 |
4156 |
70% DMG |
80 |
4746 |
80% DMG |
90 |
5344 |
90% DMG |
100 |
5950 |
100% DMG |
Ability |
AP |
Opens |
|
Ability |
AP |
Opens |
HP-J |
50 |
HP+20% |
|
HP+80% |
240 |
None |
MAG-J |
Learned |
NONE |
|
MAG+20% |
60 |
MAG+40% |
Hit-J |
120 |
None |
|
MAG+40% |
120 |
None |
Abilityx3 |
Learned |
None |
|
Mug |
200 |
None |
Magic |
Learned |
None |
|
Enc-Half |
30 |
Enc-None |
GF |
Learned |
None |
|
Enc-None |
100 |
None |
Draw |
Learned |
None |
|
GFHP+10% |
40 |
GFHP+20% |
Item |
Learned |
None |
|
GFHP+20% |
70 |
GFHP+30% |
Dark |
100 |
None |
|
GFHP+30% |
140 |
None |
HP+20% |
60 |
HP+40% |
|
Time MAG-RF |
30 |
None |
HP+40% |
120 |
HP+80% |
|
ST MAG-RF |
30 |
None |
At first, Diablos seems pretty weak in the attack department. Sometimes doing less than 100 Pt's in damage. But once he gets
some levels under his belt, he becomes one of the most lethal GF's in the game. That said, there are more enemies than not,
that are immune to his attack.
Diablos comes complete with a plethora of useful abilities. Mug is perhaps the best of the best. You can easily steal needed
items from your enemies (And if you keep Squall in HP critical for limit breaks, it is a good way to know it is him). Enc-
Half and Enc-None are very useful, when trying to get through area's with time limits, or if you just do not feel like battling.
Hit-J gives your party a boost in hitting ability, and the HP+20/40/80% are great boosters, especially if you get him early
in the game.
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