Final Fantasy VII Remake


Final Fantasy VII Remake Magic Spells

Materia returns, and is a prominent part of Final Fantasy VII Remake. In this iteration of the game, you gain spells from the Magic Materia. Everything from spells to attack your foes with elements, buffing your party, or healing them if things begin getting hectic. The biggest difference from the original is materia does not form a new one when the materia is mastered.
But that does not mean you should not strive to gain the Magic Materia, and master it as fast as you can. A couple of places questing proper completion is determined by the level of certain materia.
Below is the list of spells found in Final Fantasy VII Remake, what they do, and what materia you gain the spells from.

Name MP Descrition

final fantasy vii remake magicHealing Materia

Cure 4 Restore a small amount of HP.
Cura 9 Restore a medium amount of HP.
Regen 6 Gradually restore HP over time.
Curaga 12 Restore a large amount of HP.

final fantasy vii remake magicRevival Materia

Raise 7 Revive ally and restore a medium amount of HP.
Arise 14 Revive ally and restore all HP.

final fantasy vii remake magicCleansing Materia

Poisona 3 Remove the poison status effect.
Esuna 12 Remove all detrimental status effects.
Resist 8 Prevent detrimental status effects.

final fantasy vii remake magicFire Materia

Fire 4 Deal a small amount of fire damage.
Fira 10 Deal a medium amount of fire damage.
Firaga 21 Deal a large amount of fire damage.

final fantasy vii remake magicIce Materia

Blizzard 4 Deal a small amount of ice damage
Blizzara 10 Deal a medium amount of ice damage.
Blizzaga 21 Deal a large amount of ice damage.

final fantasy vii remake magicLightning Materia

Thunder 5 Deal a small amount of lightning damage. Guaranteed to hit.
Thundara 11 Deal a medium amount of lightning damage. Guaranteed to hit
Thundaga 22 Deal a large amount of lightning damage. Guaranteed to hit.

final fantasy vii remake magicWind Materia

Aero 4 Deal a small amount of wind damage and launch enemies toward you.
Aerora 10 Deal a medium amount of wind damage and launch enemies toward you.
Aeroga 21 Deal a large amount of wind damage and launch enemies toward you.

final fantasy vii remake magicPoison Materia

Bio 3 Poison and deal a small amount of non-elemental damage. Guaranteed to hit.
Biora 8 Poison and deal a medium amount of non-elemental damage. Guaranteed to hit.
Bioga 15 Poison and deal a small amount of non-elemental damage. Guaranteed to hit.

final fantasy vii remake magicTime Materia

Haste 4 Increase the rate at which the ATB gauge fills.
Slow 3 Decrease the rate at which the ATB gauge fills.
Stop 14 Halt all movement and actions.

final fantasy vii remake magicBarrier Materia

Barrier 11 Halve physical damage taken.
Manaward 14 Halve magic damage taken.
Manawall 20 Halve magic and physical damage taken.

final fantasy vii remake magicBinding Materia

Sleep 5 Prevent actions until awoken.
Silence 4 Prevent spellcasting
Berserk 5 Increase damage dealt and received.

final fantasy vii remake magicSubversion Materia

Breach 10 Remove Barrier, Manaward, Reflect, and Shield. Costs 2 ATB.
Dispel 16 Remove all beneficial status effects. Costs 2 ATB.

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